Various puzzles, some of them will make you scratch your head…Ĭhapters 1 to 3 will push you throughout discovering the whole city… You’ll gradually discover clues on how this whole mess is going, complete various objectives, reading some notes, finding more and more weapons and ammo…Ĭhapter 4 is very special… As you’ll see, the city is designed as a “sandbox”, “open world”…. But you can count 3 hours only for the infamous chapter 4.ĬOF’ll never get you bored : From various enemies, each one having his own attacks and specificities (from melee monsters to “psychic” ones, and also with some invincible creatures…)… But also, puzzles. Other than that, how about the character designs, facial sync, lip sync, incredible and varied monsters… Just wonderful. You’ll see the same here : you’ll see Simon’s arms swimming under water, his arms grabbing ladders and ascending… And that’s not the only things. This work with the lights is so wonderful… Fires, lamps, flares… LIGHTNING is EVERYTHING… I was really shocked to see it as this point.īut that’s not the only thing : Remember those videos of this fan doing dynamic body movements with Gordon in HL and HL2, mirroring… Mirror’s Edge? POINT 3 : BLOWING THE GOLDSRC TO HEAVENLY HEIGHTS : Because of the darkness… the music… the monsters… and other recurring elements… You’ll always feel as being lost on a forest, naked and bruised, hearing howlings coming from nowhere… And that’s it. The only peaceful moments, so to speak, will be some of the great cutscenes seen. Because you’ll just jump from Charybde to Scylla. Because no Swat Team is going to help you. I mean, really not.īut, unlike NH2, you’ll neither feel gradually transforming in a super-warrior blowing the hell out of armies of monsters.ĬOF is… opressive… From the beginning to the end, because you’ll neither understand what’s going on until the end. the Exorcist.ĬOF… Besides the infamous introduction and some sequences here and there (more “surprising” than terrifying), you will not be scared. But the more you advanced, the more you felt like John Rambo vs. Auto-scare system and screamers did the job well. POINT 2 : CRY OF FEAR? OR HEADACHE OF OPRESSIVITY? There’ll be many moments where you’ll be forced to drop a beloved weapon found, to get a key item, because you just can’t go without lights in this world, you know. In COF, you’ll have a limited inventory… first 6 places… and some “unmovable” objects, such as your phone, and some key items. Inventory : forget about wearing 20 weapons with secondary fire. Only checkpoint with tape recorders.Īs you’ll see rapidly, there will be some platforms sequences, sometimes incredibly difficult, and starting from the beginning will gratify you of some FUUUUUUU- moments. Other than that, what to say about COF? Besides it’s the “best” TC you could ever see on HL1, and it is superior to 90% of the mod productions?īe ready for some features like you never saw since the old times of Resident Evil : ![]() Personnally, I’ve been (a little) involved in this mod “conception” as part of the translation team (in French in my case), this was the first time I did this, and now I’ll be doing it for the CUBE mod and perhaps Underhell chapter 1. Of course, the list of the donators is really wrong and I think RumpeL and his friends have gained enough money to cover the hard work. It’s too good to even be a mod, in fact, the GoldSrc is beyond recognition, it’s long, has a solo mod, many endings, a good replay value, and even a co-op mode fully working with its own paths and ending. ![]() ![]() In fact, I felt more like playing an indie game being free. The “problem” with Cry of Fear is that it’s really not like other mods. ![]() I wanted to do it as a place-holder review but I will expand a bit more. The Replay Experience Experiment aka TREE.
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